This course surveys contemporary research, issues, and trends in digital media, related learning technologies, and research paradigms, designs, and methods used in such investigations; includes practice in reviewing and critiquing published research and evaluation in the field of educational computing.
Assignment 1: Games & Gamification
A Prezi presentation on definition and use of games and gamification in Higher Education.
Assignment 2: Massive online open courses
An infographic on the history, definition,benefits and concerns about MOOC's.